Title: Warehouse of Evil!
Filename: levels/doom2/Ports/v-z/wareevil.zip
Size: 91 KB
Date: 07/23/04
Author: Owen "Sarge Baldy" Lloyd
E-mail: lloydo@onid.orst.edu
Description: Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD, reworked in DeepSEA, and finished in what was then the newly released Doom Builder.
Credits: Matt Tagliaferri: for DoomCAD CodeImp: for Doom Builder Espi: for testing Nanami: for Doom: Enigma
Base: 100% SargeBaldy
Build time: I dunno, a few months
Editor(s) used: DoomCAD 6.1 DeepSEA something Doom Builder (0.6ish) Wintex 4.3 ZenNode 1.1
Bugs: Nope
Rating: (14 votes)
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Some good work here. Tension fuelled gameplay and dark and sinister atmospheres combine for a good map. **** -Duncanx
wow great! fun battles and nifty traps and the seacrits were vary creativ but the thang i liked moast was the overall atmisfeer of the level 5/5 x
yikes! that's a tight map. expect to finish with very low health and no ammo, if at all. i made it through, though. 5/5x
I liked this. Great atmosphere and great use of monsters. Hehe... to the reviewer above me, I finished with 132% health :Px
The text file says VPO. How could you get a VPO in this map? 10/10/07x
That was really fun. It was short and sweet with plenty of great battles and the level design was really good.x
I finished with 22HP/12 Armour, no ammo whatsoever, both secrets found. Tough map, and very entertaining, though a tad linear. 4. ~That guy over there.x

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