Title: Kheiramire
Filename: levels/doom2/Ports/v-z/wh_kmire.zip
Size: 172 KB
Date: 03/02/13
Author: William Huber ( [WH]-Wilou84 )
E-mail: huber.william@gmail.com
Description: A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this megawad.

[Update - 2nd of March, 2013] I've finally taken some time to update the map ( a Rocket Launcher has been added, thanks to Memfis' suggestion ) and to upload it on the archive.
Credits: Stuart Rynn ( Stewboy ), for the music Joshy and Darkwave0000 for Speed of Doom The authors of the tools I've used
Base: New from scratch, although heavily inspired by Speed of Doom's maps 01 and 04
Build time: 5 evenings
Editor(s) used: Doom Builder 1.68, XWE, Adobe Photoshop CS 5.5
Bugs: Some slime trails here and there.
Rating: (10 votes)
  Spambot check: 6 + 3 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

Cute map, the start can be tricky if you're too aggressive. Might get a bit tedious with all the hordes since you only have a shotgun and a couple of rockets, but still a fun ride overall.x
Cool. nothing too exciting but the map could pass for a real SoD map. cute details toox
There are monsters in this map and you can shoot them. Thus, this level achieves everything it set out to do. 4/5 -Creaphisx
Short but intense. Didn't like the mandatory strafejump, but otherwise it's quite good. Should've given the chaingun earlier, though. 3.5/5 - ZZx

View wh_kmire.txt
This page was created in 0.01316 seconds