A wad made by Ruben|
Ruben F. Duarte aka BennyD|
Third try at making maps for Doomworld. I hope this won't be the last one.|
New from scratch|
For my playthroughs I didn't notice any game-breaking bugs. For my playthroughs I've been using GLBoom Plus, I guess might have some trouble with software rendering that I didn't notice.The only annoyance you is one of the levels might have ghost monsters not made by purpose. I've found that in one of many playthroughs, so may or not happen.|
|Canofbacon||It's okay. A couple of mistakes in it but it's not bad. I liked the first level.||x|
|Dutch Doomer||Map 32 seems inspired by Plutonia map 32 "Go 2 it" A nice slaughter map. The first two maps were okay-ish.||x|
|Omegalore||Wow. Not bad dude. Forgot to set DOORTRAK to lower unpegged and didn't put the right flats on top of the doors. Overall, liked this. Also liked the detailing. 4/5||x|
|Anonymous||Just . WOW!
THis is like TNT difficulty!
I LOVED it!
Hope to see more of these amazing wads!
2 things :
1 = didnt see the yellow key in map 2...
the last map, the last switch didn't work.
Overall AMAZING! 5 stars for you!||x|
|Anonymous||Are you serious guys, 5* for this wad with no exit @ map 11, indicating that no-one has played it out or doesn't mind, including the builder??? C'mon :shakes_head:. Architecture: very simple - 2/5. Textures: not bad, not special: 3/5. Gameplay @ UV starts ok but turns into a cramped slaughterfest with a lot of ArchViles: 2/5. Overall: 3/5 for the efford. BTW the wad file starts with a map without a name. And please update the zipfile here. Succes with the remaining maps.||x|