Title: Waste Processing Station
Filename: levels/doom2/Ports/v-z/wstprost.zip
Size: 192 KB
Date: 09/13/13
Author: Necronal
E-mail: necronal@gmail.com
Description: Waste Processing Station is a base-themed map that's made in the ZDoom (UDMF) mapping format. The map only uses stock resources provided with Doom 2 so no new things or textures are included.

This wad looks best in OpenGL mode, so GZDoom or Zandronum are recommended to play this map. ZDoom can run it but there are problems with the software renderer which prevents me from recommending it.
Credits: ID Software for Doom Randy Heit for ZDoom Graf Zahl for GZDoom Torr Samaho for Zandronum
Base: New from scratch
Build time: 2 months (including laziness)
Editor(s) used: Doom Builder 2
Bugs: Software renderer doesn't render the polyobjects within the 3D nukage properly.
Rating: (2 votes)
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Reviews:
Zalewa
Basic design, boring gameplay, weird detailing.x

View wstprost.txt
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