Title: Zort 3
Filename: levels/doom2/Ports/v-z/zort03.zip
Size: 292 KB
Date: 05/27/99
Author: Cyberdemon (Mike Watson) http://members.xoom.com/cybspage
E-mail: cyb@frad.org
Description: The third instalment in the series of maps...yeah. Once again I just went the way of scripts, although I did add some colored lighting for effect(isn't too distracting)and whatnot. The scripts are just the most fun part of making a ZDoom map though. I can a actually talk to the player while he's playing the map, like I did here. You're lucky I know all that text is annoying otherwise you'd be seeing it every five seconds. I love it! Also you need to use jump in this map, and mlook is good too, for aiming and stuff.
Credits: id Software for Doom, Raven for Hexen, TeamTNT for Boom, Randy Heit fot ZDoom, Rick Clark for his great tutorillas(heh), Kurt Kesler for his help, Adelusion and the GothicDM frads for the spiffy-ass textures and that would be all. ===============================================================
Base: Level and script from scratch
Build time: Eh about three weeks...givertake(Zort 2 was released on April 1)
Editor(s) used: WadED, WadAuthor, Warm, Wintex, NWT, CLED, CMapTool, PSP, Dehacked
Bugs: Um, from a certain angle you can pick up some HOM in the nuke area. I tried to fix it, and that's the best I could do. What it is, is those grates are bullet-proof and it's a long story, anyway, just ignore it...or if it really bugs you, kill yourself.

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Rating: (3 votes)
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Reviews:
Anonymous
The second one might be better than this. Nothing to this level really. 10/14/07x
Anonymous
Дов ;олn 0;но так ;и не пло ;хо)x

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