My first wad in years, the maps increase in size and difficulty as they progress. A bit on the linear side, and there's seldom ammo to waste.|
New from scratch|
Doom Builder 2|
|Anonymous||The color choice is a bit bland, and the ammo is a bit scarce, but, it's not terrible. The design, overall, is nice, but, it did feel a little confusing at times. Lighting was done very well, and I praise the attention to detail of it, too. Monsters were placed in good spots, though, and the empty feeling gave me a sense of tension, where I was punching, just to make sure a room was truly empty. Not bad, but, I didn't enjoy it as much as I wish I did.
4-5 - K12||x|
|plums||Lots of fun, nice designs, texturing is a bit bland but also quite cohesive. Punch some demons and you'll be fine for ammo. ||x|
|Anonymous||Cool stuff. Very distinctive feel to it. Empty rooms make the maps less like video game levels.||x|
|Anonymous||Different kind of mapset. Starts with simple layout, simple but consistent texture use, and a lot of ugly wall decoration. Gameplay @ UV is dead simple. Map02 is a bit better, but still to easy to play. Map03 is more complex, has a lot of empty spaces, but difficulty increases, and it ends with some tough fights. Overall: too long for it's spare texture use, and gameplay is too unbalanced and mostly way too easy. As such: solid 3 but not 4 stars.||x|