Title: Demon Asylum
Filename: levels/doom2/d-f/deasylum.zip
Size: 312 KB
Date: 03/05/14
Author: Sophie Kirschner
E-mail: meapineapple@gmail.com
Description: My first wad in years, the maps increase in size and difficulty as they progress. A bit on the linear side, and there's seldom ammo to waste.
Credits:
Base: New from scratch
Build time: A week
Editor(s) used: Doom Builder 2
Bugs:
Rating: (9 votes)
  Spambot check: 3 + 8 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
The color choice is a bit bland, and the ammo is a bit scarce, but, it's not terrible. The design, overall, is nice, but, it did feel a little confusing at times. Lighting was done very well, and I praise the attention to detail of it, too. Monsters were placed in good spots, though, and the empty feeling gave me a sense of tension, where I was punching, just to make sure a room was truly empty. Not bad, but, I didn't enjoy it as much as I wish I did. 4-5 - K12x
plums
Lots of fun, nice designs, texturing is a bit bland but also quite cohesive. Punch some demons and you'll be fine for ammo. x
Anonymous
Cool stuff. Very distinctive feel to it. Empty rooms make the maps less like video game levels.x
Anonymous
Different kind of mapset. Starts with simple layout, simple but consistent texture use, and a lot of ugly wall decoration. Gameplay @ UV is dead simple. Map02 is a bit better, but still to easy to play. Map03 is more complex, has a lot of empty spaces, but difficulty increases, and it ends with some tough fights. Overall: too long for it's spare texture use, and gameplay is too unbalanced and mostly way too easy. As such: solid 3 but not 4 stars.x

View deasylum.txt
This page was created in 0.01887 seconds