This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blue key switch) and the final rooms (the pentagram teleport entry and exit) are included in Null Space, everything between them was removed because I felt this section of map was too linear and didn't really fit in with the style of map I was trying to create.|
I have added some monsters and items to make this a playable single player level, but there are obvious dead ends, marked with 'no entry' signs on the walls, that lead to sections of the map that ARE included in Null Space.
Look on this as a preview of what to expect from Null space in terms of architecture and game play.
New from scratch|
|Anonymous||Good gameplay and level design. 5 Stars -PC||x|
|Anonymous||ok, but short and hard. :p
|Anonymous||Nice looking and fun bite-size level. Ammo is sparse, so conserve and use evasive tactics and/or infighting.||x|
|Anonymous||Fun but too short. Like a null space canapes.||x|
|Anonymous||This is dated August 2001. It's a kind of DVD bonus feature for id=11435, which is legendary. Specifically it's part of the second section in the second half. Fascinating to see it, although I understand why the section was cut - it really only amounts to a couple of corridors with bends. I wonder what happened to the other files mentioned in the readme ("voidtest" and so on)?||x|