Title: DEMONIC PARK
Filename: levels/doom2/d-f/demonipa.zip
Size: 138 KB
Date: 09/22/95
Author: Andy Badorek
E-mail: migru@vg3.chemie.uni
Description: As in my previous levels DESIGN is the major topic. I tried to make the level look good with some interesting architecture and new ideas. All textures have been chosen with care and are well aligned. Demonic Park is a Theme Park, not a green park - # of trees and bushes is 0, # of monsters is a little bit higher.
Credits: id Software
RaphaČl Quinet and Brendon J Wyber for DEU
Ben Morris for DCK
Ron Rossbach for IDBSP
Olivier Montanuy for DEUTEX
Peter Monks for TED
Migru for net access
Base:
Build time:
Editor(s) used: DEU521GCC (60%), DCK22 (40%)
Bugs: You serious?
Rating: (5 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Wonderful map. Author Badorek would later contribute to both MM and MM2. Clever progression with some nice small fights and stylish architecture to keep you occupied along the way. There are 4 separate areas, all with a different look (two of these look like Doom, and not Doom 2). Ammo is nicely balanced, so don't waste it too much. The ending fight is great fun, complete with a new death sound. It's obvious Andy re-used the idea for this fight in his MM2 map, "Sanctuary". Highly recommended. --5/5x
Memfis
Too many monsters I think: I got bored of fighting and started skipping them. The ending is not great fun: it's just circlestrafing around two cybers. Cool blue key "UFO" thing: I thought I was clever when I came up with a similar effect and now I see it in a 1995 map.x

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