Title: The Corruption of Substation Alpha
Filename: levels/doom2/d-f/diamonds.zip
Size: 54 KB
Date: 10/13/95
Author: Bill J. McClendon -- SDAPOI
E-mail: crash_@ix.netcom.com
Description: After radio calls to Substation Alpha have garnered no response for four days, UAC send you in to find out what happened to the marines and staff. Little did they know that this research and development station would have become so infested so quickly. Grabbing your trusty pistol (though secretly despising it's wimpy discharge sound), you descend the lift...
Credits: Everyone who wrote me about 3x-play, saying "do another!"

Adam Windsor, beta-tester extraordinaire, and the person who I grabbed the "blind them with lots of items" idea from. HURRAH! :)

Blain Newport and Sam Taylor, for additional beta-testing and commentary.

Brian Vannatta, for giving me and my friends the best deathmatch levels I've ever played, and for the corner TV screens idea from DANZIG2 (level 20).

Obligatory nod to the geniuses at id.
Base: Thought it all up myself, thankyouverymuch.
Build time: Man, you don't wanna know.
Editor(s) used: Waded 1.83b, Waded 1.49, BSP 1.2x, RMB21A
Bugs: Might be a bit tough, but it's DOOM, after all.
Rating: (4 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
This is great fun. It's also fiendishly tricky on UV. I would give this five stars if it was new; the textures and detailing are simple in the classic style. For a 1995 level this is exceptional.x
Anonymous
nice for a 1995 wadx
Anonymous
Gotta find that BFG or it could be pretty difficult on UV. Still a great play... pretty good for an old level. Detailing is as said... classic. 4/5x
Anonymous
I pretty good wad to play. Has a few HOMs.x

View diamonds.txt
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