Title: dickie08.WAD, issue 1
Filename: levels/doom2/d-f/dickie08.zip
Size: 90 KB
Date: 05/11/98
Author: Richard Wiles
E-mail: richardgwiles@compuserve.com
Description: This wad is 259kb when unzipped.

Usually, I don't like secrets in doom maps because they bore me. However, in the spirit of 'Tricks & Traps', which was the original map08, I thought I would include a few puzzles in this one.

Note - you must solve the secrets to finish the map. I have put clues in but have no idea how easy / hard they are???

If, like me, you just can't be bothered, then see the bottom of this text file for how to get the keys.

There are also a couple of cruel tricks in this map - so save often!
Credits: My girlfriend Ness, for tolerating my obsession with this project. id for doom - best game ever!
Base: New level from scratch
Build time: Ages....
Editor(s) used: Doomcad6.1, DMapEdit (for node building), Wintex.
Bugs: None, though if you find any, please mail me.
Rating: (4 votes)
  Spambot check: 2 + 3 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
This is good but flawed. The architecture is cleand simple in an E1 style, although there are lots of Doom 2 monsters. It's not particularly hard but there's a steady lot of action. It's marred by the heralded tricks; the red key and blue keys aren't too hard to get, although they're switch-hunty, but the instant death with the yellow key is completely unpredictable unless you read the author's readme, which explains all the secrets, thus making them pointless. Apart from that it's fun.x
TimeOfDeath
cool mapx

View dickie08.txt
This page was created in 0.01483 seconds