Title: DISCO.WAD
Filename: levels/doom2/d-f/disco.zip
Size: 55 KB
Date: 10/12/96
Author: Bob Ferguson
E-mail: ferguson@xs4all.nl
Description: Do you like dancing? Well, go ahead in this Doom game. There is a dance floor with 2 stages and a DJ, bars, toilets and everything.
Credits: -
Base: New level from scratch
Build time: 3 weeks
Editor(s) used: DMAPEDIT 4.0
Bugs: -
Rating: (6 votes)
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Reviews:
Anonymous
This starts out (surprise, surprise) in a disco, but you soon leave it to explore sewers and, towards the end, a dark cave. It's all reasonably well designed, with some traps, and okay architecture. There are also numerous sections which could be tagged secret, but aren't. To get 100% kills you have to pay attention around the bar taps and the yellow key area. By the way, a secret at the end gives you a plasma rifle and lots of ammo, when you're likely to have only one Hell Knight left to kill. --3/5x
Anonymous
This one could really have benefitted from a bluntly ripped disco midi, and some new textures (or at least, some more creative level design). It looks more of a goth club with a doom theme than a disco. 3/5.x
Anonymous
This is dated October '96. It's not bad; you wade through 248 mostly weak baddies in a (tiny) disco-sewer-cavern. It's reminiscent of Duke Nukem 3D, but without the strippers, and thus feels a bit pointless. Gets a star for being one of the few levels to avert Doom Toilet Syndrome, i.e. it has toilets, but they make sense in context and are amusing. No challenge, odd habit of letting you kill the monsters in safety from the next room along.x
Anonymous
fun map after the flashing startx
Memfis
Very "house.wad"ish, was sort of fun but when I died I had absolutely no intent to try again. I don't quite understand what the third reviewer is talking about: what's so special about the toilets in this wad? They make as much sense here as in any other house wad, no?x

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