Title: DNA technology laboratory wad for Doom ][
Filename: levels/doom2/d-f/dna_tech.zip
Size: 209 KB
Date: 08/28/95
Author: Doug Ryerson (maker of many wads)
E-mail: dryerson@botany.utoronto.ca
Description:
Credits: Id Software, the authors of DCK22 and Wintex34.
Base: New level from scratch
Build time: No idea
Editor(s) used: DCK 22 (despite a minor sector-join bug) and Wintex 34 (for the graphics)
Bugs: Hate to say this, but yes, there are two places in the open areas where there are lines that don't exist in the level. This results in an invisible walls and an invisible floor. These areas do not exist in the editor and I don't know where they come from, perhaps from the node builder (BSP 1.2x). Sorry about this, but I don't know how to get rid of something that isn't there in the editor yet appears when you play the level. I have completed the level by working around these problems, so it should not cause too much of a problem. Perhaps the cure is to run it through another node builder. I wanted to post this anyway because I really liked the job I did on the graphics and didn't feel like redoing the level all over again because of this.
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Tons of monsters and new textures. It is of a Lab theme. Lot's of white walls which is good if you are using an advanced source port because the blood splats look good on the walls. 5/5 I really like lab themed levels. As of 2009, the author is my Flash Game teacher in college.x

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