Title: Dungeons
Filename: levels/doom2/d-f/dungeon2.zip
Size: 88 KB
Date: 01/24/98
Author: Tanel Pulver (Crow)
E-mail: tanel@hotmail.com
Description: 1 level WAD. Quite a lot of attention given to the appearence of the levels
Credits: Id Software for making such an excellent game. Deep crew Mario TiC
Base: New levels from scratch
Build time:
Editor(s) used: Deep Wintex
Bugs: None
Rating: (3 votes)
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This is from July 1996. It's Map06. I was expecting it to be awful, but it's an inoffensive dungeon map, although very simple; there's an unintuitive shooty-face puzzle right at the start, but after that it picks up. It's still very mazey and square, though, and there's an endless tedious section where you have to wait for lifts to rise and descend. The baddies are generally weak; almost no Doom II baddies.x
Dated January 1998, MAP01 - previous reviewer must have been confused. An OK map, rather short and cramped. The WAD directory is kind of screwed up (even though vanilla doesn't mind), makes Prboom-plus barf with "W_GetNumForName: S_START not found". To fix it delete FF_START from the end and move PP_START to right after D_RUNNIN. x
It was really good ONLY because I was using a mod that makes the monsters a lot harder to fight... Sigh.. Why do all the hard mods for this game have to be so much fun!? (Reference to complex-doom.v25a3.p k3) x

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