Title: Make a Stand (01mkstnd.wad) for Doom 2
Filename: levels/doom2/deathmatch/0-9/01mkstnd.zip
Size: 31 KB
Date: 07/20/96
Author: Daniel Huff
E-mail: nextday@qni.com
Description: This DeathMatch wad is small and fast paced, leading to very high frag counts. It has a building in a large circular yard; also a very unusual wall around the yard. The center of the building also contains a circular court yard.

The Double-barrel shotgun is close to all starting points; all higher weapons are hard to find, (but all weapons are available depending on the level of difficulty chosen). There is easy access to all ammo by using the teleporters. The backpack is also hard to find, but available on all difficulty settings.

The exit is a co-op type exit. There are two hidden switches that require each player to push in succession, which will open the passage to the exit room, located on the second floor North East room. The first switch is on the second floor South balcony and the second switch is by the doorway leading in to the second floor North balcony.
Credits: The makers of DOOM, the best game ever made!

John Braum (Mach), for play testing, and encouragement. Thanks J.B.!
Base: New wad from scratch.
Build time:
Editor(s) used: ED209, BSP14x, Zennode
Bugs: none
Rating: (1 vote)
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