Steve Ryder and Paul Bowen|
One smaller Deathmatch arena and one larger one... Interesting use of wall textures, etc... Cooperative exits on both levels... secrets can be found...|
The first level is a small room with transporters in each corner... the BFG can be taken, but at a price High fragging!
The second level is a very large area with high walls and all the weapons.. to get the BFG or the plasma gun, you'll have to suffer... The level is so huge that with good aiming and timing, you can bombard your unlucky opponent with a shower of rockets that he never saw or heard coming...
New level from scratch|
*DCK 2.2f, Doom E2, Waded 1.83*|