Title: Four Destroy
Filename: levels/doom2/deathmatch/0-9/4destroy.zip
Size: 28 KB
Date: 08/13/95
Author: Erwen Tang
E-mail: etang@pen.k12.va.us
Description: I got motivated in making this wad after looking at DANZIG1.WAD (a VERY good deathmatch wad). This wad is very small and encounters between players are very quick. Every weapon with the exception of the beserk pack is available. Also you start right on top of a weapon so there is no need to go hunting. It is best that this wad be played with the -nomonster parameter. If monsters are used, use the respawn parameter and be prepared to stay out of the middle halls. There are 4 secret rooms with ammo in them; two of which are the 'key' to exiting the level (multiplyaer exit only).
Credits: id Software for DOOM 2 Ben Morris for DCK v2.2 (best editor) Colin Reed for BSP v1.2x (in DCK v2.2) B. Vannatta and B. Weldon for inspiration WPGC 95.5, and WKYS 93.9 I'd like to give a shout out to Robert Nurse out in Langham, Maryland.
Base: New level from scratch
Build time: 1 week
Editor(s) used: Doom Construction Kit v2.2
Bugs: A few 'spots' under the windows with the F_SKY texture have that bug where if you fire a rocket or plasma gun into the wall, the projectile disappears. This is a problem with the node builder and the spots are really small and almost unoticable. They should not be detrimental to deathmatch play. Report any additional bugs to etang@pen.k12.va.us
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