Title: Six Skulls - Part One
Filename: levels/doom2/deathmatch/0-9/6skuls01.zip
Size: 103 KB
Date: 10/24/95
Author: Marin Gazzari
E-mail: a8731nac@pcserv.univie.ac.at
Description: Three clean deathmatch levels. -Tried my best to make them play AND look okay.
Credits: The makers of DEU and DETH - IMHO the best editors for serious editing iD software Colin Reed for a great node builder Everybody else out there who writes DOOM utils or WADs Special thanks go to my girlfriend Michi for general support and help with texture choice.
Base: New level from scratch
Build time:
Editor(s) used: DETH - the best by far! Super stable & comfortable, with the great DEU interface - lets you control every single vertex (sector draw mode - BAH !).

Zennode for quick building - way fast.

Colin Reed's BSP for final build - NO node bugs

Deep - only once or twice to try new textures

RMB for a clean reject map - you want your rockets to cause some pain, don't you ?

NWT to put it all together - nice tool, thanx TIC.
Bugs: 2 malaligned textures - find them and get your money back! No, seriously, if you find any, flame me at a8731nac@pcserv.univie.ac.at !
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