Title: Godless: Megawad (for ZDOOM)
Filename: levels/doom2/deathmatch/Ports/megawads/godless.zip
Size: 909 KB
Date: 08/02/04
Author: Chris Bilski and Blain Newport
E-mail: brn@calweb.com
Description: We like 3-4 player fragfests, fast and furious. We like DWELLER and DANZIG and KANDY and GAZZARRI (with a little MANCER and AE_TUPS thrown in to keep things lively). If you're feelin' us, then feel these maps. They range from crazy and fast to seek and destroy. They've got traps for folks trying to get the big guns and lots of neat tricks (instant lifts, teleports, windows to jump out of, etc.) for dazzling your friends with your snappy footwork as you come out of nowhere to lay the smack _down_.
Credits: id, the makers of all the new tools (they rule)
Base: Mostly new levels made from scratch with a few tricks and traps lifted from the id maps, DWELLER, DANZIG, and KANDY levels.
Build time: Lots and lots of hours.
Editor(s) used: DCK (for the maps that were started a long time ago) DoomBuilder (WOO FREAKIN' HOO!) DeuTex (Oh hell yeah!) WinTex (compiling and double checking) GIMP for Windows (Better than warezing PhotoShop!)
Bugs: You can still jump outside of A Ruckus For Romero (MAP21) by riding the lift that blocks the exit. And there's still some texture stuff that drives Chris nuts on Cloud's Rest and Taylor's Techno Death Shack (MAP28 and MAP07 respectively). Also, the texture alignment on Godless Tag was pretty much an afterthought. Meh. GO KILL!
Rating: (3 votes)
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Reviews:
Anonymous
good 5/5x

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