Title: Mike's version of HOBOKEN
Filename: levels/doom2/deathmatch/m-o/mikebokn.zip
Size: 174 KB
Date: 06/18/95
Author: Michael Lundy
E-mail:
Description: Have you downloaded Hoboken and seen many things wrong with it, such as the "door to nowhere". Yeah, the thing that faces west/east into the blue room. The author also seemed to have an obsession with the wall texture BSTONE1. ANyway, I fixed everything and this looks quite professional.

By the way. I'd like to tell Mark Cooke to CREDIT ME next time he makes a WAD because I know he took a couple of sounds from HOUSES last time.
Credits: Mark Cooke - for making the original WAD.

The guy who uploaded an unimplemented sky texture and wanted people to tell him what they think. I thought it was cool.

The Innocent Crew - for the switches, BIGDOOR7, and the PLAT1 texture.

Mark Klem - I stole a couple textures from MKFRGTME

Oliver Montanuy - for DeuTex 3.5

Adrian Cable - for ADE2

Raphael Quinet - for the DEU engine that ADE2 was based on.

The guys who made Neopaint.

Zink the Dink, for Endoomer.

Id Software - for DOOM II, of course.
Base: d on.

The guys who made Neopaint.

Zink the Dink, for Endoomer.

Id Software - for DOOM II, of course.
Build time:
Editor(s) used: ADE2, DEUTEX 3.5, Neopaint 2.0, Endoomer 1.0.1
Bugs: No. I seek perfection in my WADs.
Rating:
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