may NOT use any levels or textures as a base to build additional
Welcome to EXECUTION, 18 high-speed deathmatch levels all designed with head-to-head gameplay in mind. As well as quality gameplay, these levels feature new textures, flats, ambience and graphics to make these levels look, feel and sound just as great as they play, which some deathmatch levels don't have.
A huge thanks goes to Nick Baker and Schronzki for their time and effort in fixing the enormous texture problems encountered in about 14 levels, as well as all the other level designers and members in the team.
Credit goes to the members involved in the GOTHICDM series for inspiration.
... and YOU for downloading Execution!
New levels from scratch, bar Justin Saunder's maps that are updates from older versions of his maps.
2 years, this was mainly due to members leaving the dooming community leaving only myself and a few other members to work on the rest of the project.