Title: RADIUS1.WAD (First of "The Radius Project" Series)
Filename: levels/doom2/deathmatch/p-r/radius1.zip
Size: 123 KB
Date: 03/23/95
Author: Evil Genius (Jimmy Sieben)
E-mail: sieben@memphis.edu
Description: Mood? HA! Deathmatch baby! There will be other versions of this WAD soon, namely a single player version, a 2 player DM version, a Fast frag (tm) version (Ross!), and maybe others. the naming scheme will be RADIUS1x.ZIP where "x" indicates the version. TXT files will explain this. This level rocks in Doom 2 DM. See below for points of interest.
Credits: All my Beta Testers (there's lots!) Jimmy Sieben (Of course!) Pentium 60, 8 Meg Memory Jon West 486 DX2/66, 8 Meg Memory Michael Novak (mjn@ksu.ksu.edu) 486 DX2/66, 8 Meg Memory Cheung Tsoi 486 DX/33, 8 Meg Memory Ty Halderman (thldrmn@neosoft.com)Pentium 60, 8 Meg Memory Robert Taylor Pentium 90, ? Meg Memory Daphne Halderman 486 DX/33, 12 Meg Memory Ed Phillips (flaregun@udel.edu) ??????????, ? Meg Memory Ross and his gang (setc@together.net) ??????, ? Meg Memory

Special Raphael Quintet for DEU Ben Morris for DCK Oliver Mountanuy for DEUTex iD, of course! My brother, L.A. for his valuable input Also thanks again to Ty. He provided valuable input nightly, what a guy! And, thanks again to Ross Carlson. His 4 player doom network will soon provide a nice little demo.
Base: New level from scratch
Build time: At least 30 hours. I spent a while on this one.
Editor(s) used: Long list...DEU 5.21 GCC, DeuTex 3.1, DCK 2.1 Beta, DCK 2.2, NeoPaint 2.2, WinTex 3.3, LMPUtil 1.5, and probably some I left out :)
Bugs: none, except some of the textures do funny things because Doom doesnt deal with CEMENT9 right. I cant do any thing about it.
Rating: (1 vote)
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Reviews:
Doomkid
A well constructed map, but too many thin halls and just too much in general. Evil Genius' later maps are better.x

View radius1.txt
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