Yet Another Death Match PWAD (YADMPWAD.ZIP)|
Kenneth S. Forte|
A collection of 7 Deathmatch PWADS for DOOM ][. All of these levels are intended to be played WITHOUT the -nomonsters parm. If you like playing with monsters, you may find these monsters well-placed for death- match play. If you don't like monsters in deathmatch, give it a try for these levels, and you might find yourself thanking that cyberdemon for wasting your opponent just before he could get the BFG...|
Two of the levels are brand new levels never before distributed, and the remainder are old DOOM levels recycled for use with DOOM ][. All levels and textures were created by myself, and I hope the hell this is the last thing I ever make for DOOM, DOOM ][, or Heretic. We'll see about Strife...
FORMULA.WAD is a lame attempt at making DOOM look like a racing event. I wanted to put in more road markings, but I had some visplanes trouble and gave up on that. There is perhaps a measure of realism in this level, as there has probably been at least one F1/Indycar driver that has entertained the notion of taking a shotgun to the spectators :)
FRITZ.WAD is hopefully my final level, and so it is named after my girlfriend-with-whom-I- have-been-living-for-over-5-years-and-why-the- hell-havn't-I-married-her-yet-anyways..... Enjoy...
Rich Condon for testing Jordan Feinman for testing Justin Powell for testing Authors of the multitude of utils used|
New levels from scratch and Original DOOM levels converted to DOOM ][ (that were at one time also new levels from scratch)|
About 3 days of tweaking and testing above and beyond each level's build time (below)|
ULTIMA.WAD 3 hours FORMULA.WAD 8 hours CLAWSON7.WAD 36 hours DMRANDOM.WAD 12 hours DMSPIRAL.WAD 6 hours DMPORTER.WAD 24 hours FRITZ.WAD 12 hours
|Doomkid||Visually, these maps aren't too shabby at all, but they're just too sprawling for a good DM - Also, monsters in a deathmatch? That's unheard of these days.||x|