Filename: levels/doom2/g-i/genocide.zip
Size: 218 KB
Date: 05/12/06
Author: Pete Gray & Mike Gilroy
E-mail: super_shotgun35@yahoo.com
Description: Another great DooM ][ WAD file from the makers of Gateway to Hell and Return to Hell. This is recommended for single player games, but DeathMatch and Cooperative (2-4 players) is available. Also included is a Dehacked patch (v2.3) that makes our level even harder!
Base: New from scratch
Build time:
Editor(s) used: DoomCAD v5.1, Deepv6.2
Rating: (5 votes)
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3. What the fuck was the point of the megasphere? The bottom is so crowded that you'll die from poisoning rather than from the monsters. Fuck. ~That guy over therex
This hard-crashed both Prboom+ and Chocolate-Doom at a certain point early in the map. Proceed with caution.x
Good WAD 5/5x
A pro-quality oldschool map with lots of action and some spectacular effects using crystal sectors (note that glBoom-plus displays the glass floor in the red cave incorrectly as MFLR8_3 in GL). There are a couple of tricky sections - the curved narrow walkway and the crusher hall - but nothing an experienced player cannot handle. Three of the secrets are unmarked; admittedly, two of them make the level much easier - but still lots of fun.x
The first megasphere (in the Imp room) is there just for looks, it's not a secret. The Demon pit is doable even with the plasma rifle, you don't need the BFG - the sector damage is only 5%. As for the DEH patch (yes, it's buggy and will crash your port early into the map) you can safely ignore it. The level plays back just fine without it. Great WAD!x

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