Title: Heh.wad
Filename: levels/doom2/g-i/heh.zip
Size: 582 KB
Date: 05/02/97
Author: Eric James Roberts
E-mail: ricrob@ix.netcom.com
Description: This is (was) my first attempt at constructing a level for Doom. If I did good at anything, I think it was the texturing. You may notice when playing on skill 04 that each time you start the level over, the monsters will do things differently than they did before. This makes for interesting game play. There is no story or plot to this map. It's basically just a bang, bang, shoot em up type level. This wad is best played on skill 04. I hope you enjoy it, and feel free to e-mail me.
Credits: I'd like to thank the following people for their help and inspiration. Rand Phares (Team TNT), Rich Johnston aka Nostromo, and Bill Brockmiller aka Whillie, email: whillie@lse.fullfeed.com, for the wonderful work he did on the sounds and music for me. You're awesome dude! Oh yeah, and Id. Software. Duh!!!
Base: New level from scratch.
Build time: Hmmm....good question. Shees, I don't know really. Who cares. About 30 days total, I guess.
Editor(s) used: DoomCAD 5.1 and 6.1, WinDEU 5.24, WARM 1.6, MIDI2MUS, MUSTOOL, WINDAT, DMAUD 1.1, and WATCAT.
Bugs: None. If you find one, please let me know about it.
Rating: (4 votes)
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Reviews:
Anonymous
A promising name, but it's a mediocre map (little challenge, and some places where you just need to guess what to do), with some dreadful sound replacements. Meh.x
Anonymous
hehx
Anonymous
good for a first mapx
TimeOfDeath
fun '97 mapx

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