Title: kill_z10.zip
Filename: levels/doom2/j-l/kill_z10.zip
Size: 1168 KB
Date: 06/09/97
Author: MAY NOT use these wads as a base to build additional levels, without written permission.

E-mail: IconDon@aol.com
Description: A mini episode consisting of seven large maps. Story line ...... there is none! Just original DOOM fun .... "KILL or be KILLED". Nothing fancy, only well constructed maps with attention to texture alignment and error free wads. Designed for serious Doomer's and those who appreciate an infinitety for perfection.
Credits: id Software, Ben Morris and Zerius Development, Colin Reed, Jens Hykkeldjerg, Olivier Montanuy, Rickey Glisson, Marie Howard, Sal Santora, John Flanagan, Joe Ristuccia, Scotty Ray Warren (Where are you Scotty Ray?), Chris Torgersen, Bob Raganess, David W. Keefer, "Zink The Dink" (THANX ZD!), and the "Unknowns" that inspired me. "Thanx!"
Base: Scratch
Build time: 700+ hrs. (including testing & modifications)
Editor(s) used: DCK22: Doom Construction Kit v2.2 / Ben Morris & Zerious Devlopment Wintex42: Windows texture editor v4.2 / Olivier Montanuy RMB30: Reject Map Builder v3.0 / Jens Hykkeldjerg Paint Shop Pro v3.0: Image editor / JASC EnDoomer: End DOOM editor v1.0.1 / Zink The Dink
Bugs: None known.
Rating: (18 votes)
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Supported mirrors: Unsupported mirrors: /idgames protocol:

Hey! Who doesn't appreciate "an infinitety for perfection"?x
solid levels, but gameplay little boring and these new sounds... is just awful. **x
Awesome and big maps from '96. I didn't play from pistol start, except map01x
Another hidden gem. x
7 wonderful maps. It baffles me that this wad has received so little attention over the years; even when it was released, I don't recall there being too much fuss about it.x
Getsu Fune
much like its sequel, it's got very large maps with somewhat confusing layouts. I liked this way more than its sequel, probably because the first level wasn't complete crap and it wasn't too switchhunty.x
These large maps are fun, easy (with heaps of ammo and powerups) and have elaborate but non-obvious progression. New music is ok but some of the sound replacements are terrible. An irritating gimmick is often used with monster closets hidden by walkthrough walls. Looks are generally ok for the time. I enjoyed maps 4&5 more, though I did have to open 5 in an editor because of a stupid unmarked lift. Overall this is good solid stuff that seems to have been overlooked. Excellent for early 96. 4/5 Sui Generisx

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