Title: Kohe 6
Filename: levels/doom2/j-l/kohe6.zip
Size: 51 KB
Date: 05/02/07
Author: Ruba
E-mail: rubarubyrock@hotmail.com
Description: This map was inspired by 3 things, Hell, Baywatch and The Castel Maes! So you are in a Castel Maes and you have to get the hell out of this terrible heap. Its a good looking marbel map.
Credits:
Base: New level from scratch Editor(s) used Doom Builder Known Bugs Textuers Not Alined
Build time:
Editor(s) used: Doom Builder Known Bugs Textuers Not Alined
Bugs: Textuers Not Alined
Rating: (12 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Not bad. 3/5x
Anonymous
Heh, another tribute to my name? It's a short blast to play through, and has some decent carnage, however I won't give it more than 3/5 this time because it appears to be mostly SLIGE generated (too many telltale signs), although you added enough detail of your own and a custom sky. I liked kohe5 better ;-) 3/5 -Maesx
Anonymous
I'll never play a Ruba map again x
Anonymous
A severe case of bordem has to kick in before I attemp a Ruba wad. This is why! Kohe 5 was acceptable, but this has slid back into bowels of Satan's hell hound. Ruba is Latin for "Copy & Paste". 1/5 x
Anonymous
This isn't entirely slige, but I am 100% sure slige was a base. Yeah I've played a lot of slige megawads in the past. I know a slige wad when I see it.x
Anonymous
Pretty random, and the item placement is bizarre. 1.5/5x
Anonymous
This crap was made by SLIGE.x

View kohe6.txt
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