: Check out the psychodelic titlepic graphic replacement! This is a rather large level based on three large government-style buildings surrounded by pavement and grass. Lots of monsters, ammo and health for a continuous fight.|
New level from scratch|
Too much time!|
dck 2.0 (bsp 1.2x), Wintex33|
Presence of two impassable linedefs at the height of two nearby windows in one room. These lines are not visible in the editor, nor did I draw them. They do occur in the game though. It was well into the design of the level when I discovered them and so was too late. I rearranged the objects in the game so that this problem will have little effect on the outcome and playability. DCK is a fairly stable editor and I assume that the lines arose as a result of an error in the editing program.|
|Anonymous||-good useage of textures paints a high quality environment in the classical doom engine.
-lots of monsters, something I like.
The author is my flash teacher in college.
|Anonymous||Meh. Not bad for '95 3/5||x|
|Anonymous||The design is good, the problem is that there is too much ammunition, too easy. 3/5||x|
|Anonymous||Great architecture and layout. But it's too easy, so play with -fast monsters if you normally use UV (otherwise just choose higher skill level).||x|