Title: |
The Marble Maze |
Filename: |
levels/doom2/m-o/marbmaz2.zip |
Size: |
40.44 KB |
Date: |
11/27/00 |
Author: |
Scott Earnest |
Description: |
Oh, about the level--it's very big but it should be fast even on slower computers. I designed it more for style than difficulty, so you hardened DOOMers may be able to do this in your sleep. But watch out, there are a few unkind surprises!
All weapons are available, but the BFG is *EXTREMELY* well-hidden. Don't expect to find it on your first time playing. But once you know how and where to get it, it's easy! |
Credits: |
The usual--id, the DEU guys, anybody who ever had anything to do with the development and enhancement of DOOM, John Haugeland for playtesting (john3@old-cube.philosophy.pitt.edu) |
Base: |
New level from scratch |
Build time: |
Approx. 35 hours |
Editor(s) used: |
DEU 5.21 GCC, BSP 1.2x, WinDEU 5.23, WADOPT |
Bugs: |
None, unless you consider being too lazy to align ALL the textures a bug. Sheeesh, what some people want. . . . :-) |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated 2000, but feels six years older. It's a maze. All the bends are right-angles, the corridors are a uniform width, the only texture is green stone. Despite being laid out in a strict grid pattern, there are texture misalignments all over the place. The action (cough) consists of shooting the shotgun man/demon that lurks around the next right-angled corner whilst hunting in a large maze for some switches and keys. | x |
View marbmaz2.txt
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