Title: Perdition's Maw
Filename: levels/doom2/m-o/maw.zip
Size: 279 KB
Date: 07/27/03
Author: Matt Bollier
E-mail: GKBurgess@compuserve.com
Description: Hell has taken over the Earth and you are the only hope. You must journey to the underworld and fight Satan's spawn with deadly force. You start in a courtyard and work your way to the darkest pits of hell. Intense deathmatch action. Has unique original deathmatch starts which completely eliminate cheap frags gained from killing someone the second they start. You'll see...

Included in the MAWGFX.WAD are new graphics that replace the death scenes for a few of the monsters and a few of the gore sprites. Watch the blood fly! You'll need to have DEUSF for this or NwT or something along those lines.

In MAWSND.WAD I've collected sounds and music and put the best of the best together. Credit has to go the makers of the WADs that I borrowed the sound and music from.
Credits: ID, Ben Morris, Colin Reed, Andy Badorek for sounds and music from TWISFX.WAD, Bill Neisius, Bjorn Hermans for music from ETERMUS.WAD Olivier Montanuay, Ian Springer for music from GOREGSND.WAD, Gary Atkinson for playtesting
Base: New level from scratch
Build time: Months, I started this back in September, but left it alone for awhile.
Editor(s) used: DCK v2.2, NEOPAINT, NwT, DMAUD, DMGRAPH
Bugs: None found
Rating: (9 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Quite nice wad. Note: the invisible walkway in map03 doesn't work visually in jDoom, and fails physically in ZDoomGL.x
Anonymous
Nothing special, but OK, so if you have nothing else to play, check it out.x
Anonymous
This is dated January 1996. The three levels are very much of their time; competently done, more mature than the dreck from 1994 and 1995, but unpolished and dull. Level three has some attractive UAC_DEAD-style "crystal sector" walkways that only work on non-GL Doom ports such as standard Zdoom. Map01 is a decent but short introduction, Map02 is meandering but atmospheric, Map03 is nothing special until the final battle, which is easy, but looks nice.x
Anonymous
Note: although there are certain GL ports that do not handle it correctly, the blanket statement above that the map03 walkway will "only work on non-GL Doom ports" is incorrect. It works fine in glboom for instance, and as stated above, there may only be visual problems (if that) in others. Please check your facts before making such claims.x
Anonymous
As the original author, I give this 5 starsx

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