Filename: levels/doom2/m-o/mt_doom.zip
Size: 163 KB
Date: 12/17/97
Author: Me
E-mail: dvanders@julian.uwo.ca
Description: This is an attempt to "do" some of the scenes/events from the conclusion of "The Lord of the Rings". There's a Mount Doom, a Crack of Doom, and a concluding scenario that revises ever so
Base: New level from scratch
Build time: About three days.
Editor(s) used: DCK, DCC, Dmaudwin
Bugs: There's a HOM visible when you look at the mountain from a distance. I've tried reducing sectors and deleting unneeded sidedefs and/or textures, but nothing seems to work. If anyone has a suggestion please let me know. The "delayed" teleporters are intentional; I just like them that way
Rating: (4 votes)
  Spambot check: 5 + 5 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

This is dated December 1997, and thus precedes the Peter Jackson movie version. It's a pretty faithful recreation of the book; first you kill a spider mastermind in a cave with a BFG, then you use a variety of technological small arms to destroy a bunch of martian hellspawn on a black tower. It's uncanny. Ultimately I fell into the crack of doom - and got stuck there, because the lava didn't hurt. It's an enduring tragedy that Tolkien never got to see this.x
Totally epic man. Only things I didn't like was the Spider-mastermind at the beginning, and there being enemies with hitscan weapons at the volcano (Mount Doom). Other than that, IT ROCKS!!x
WTF. I haven't read the books, but this was a cool weird map.x
View mt_doom.txt
This page was created in 0.01056 seconds