Title: |
Outpost 1 |
Filename: |
levels/doom2/m-o/outpost1.zip |
Size: |
54.56 KB |
Date: |
08/26/95 |
Author: |
Marc R. Bublitz |
Description: |
Another quality deathmatch level by me, Marc Bublitz. This one takes place in an outpost. There are several reasons why I particularly like this one: First, I'm kind-of fond of the "Cyber-Attack" ad I've constructed. Secondly, I'm very happy I could get a satisfactory color alignment with one of my ray-traced spaceships. Also, notice the neat gate that I've edited from the MIDBARS texture.
Thanks to my brother, I have monsters in this one now in case you're alone.
One last note: In multi-player mode, the exit is co-operative. I did this so that a disgruntled player couldn't just end the level (and his torment.) The trigger has something to do with an added texture. |
Credits: |
Kep, for dying so well testing this one! :) |
Base: |
New level from scratch. |
Build time: |
|
Editor(s) used: |
DEU |
Bugs: |
None that I am aware of. |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Memfis
| Quite cool design with excellent use of lamp textures, especially in the final outdoor area. Interesting custom graphics too. The deathmatch nature of the map is obvious so it's not very interesting in single player, but check it out for the visuals. | x | |
Doomkid
| Ok, that Cyber-Attack sign was pretty funny. This map is overall well made, with nice looking cola machines and good use of doors that open 'from the middle'. Could use more texture variation, but I think a DM would work well here. I didn't even really notice the symmetry til I checked the map. | x | |
Anonymous
| some surprisingly well made graphics in this | x |
View outpost1.txt
|