Title: Fragland
Filename: levels/heretic/d-f/fragland.zip
Size: 162 KB
Date: 02/14/95
Author: Mark Summers
E-mail: msummers@kadets.d20.co.edu
Description: level 1: Storm the castle of the Frag Prince! Pretty straight forward. Battle through the Maze of the Maulataur and its on to... level 2: Whoah. This place is weird. You must fly throughout the courtyard in the begining to get to the circle around the courtyard. There is a "secret" that I want people to know about in the large building in the center of the courtyard. If playing in multiplayer, it leads to a room with 4 switches corresponding to the four players. Do not use these prematurely! This is your only defence should the other player(s) make it to the end. At the end, there is a choice: You can take all the rings and back to the begining and harrass the other player(s) as The Immortal. Or you can end the level level 3: And I thought number 2 was weird! In the begining there is a line you must cross to open the door and also to start the "Battle of the Immortals" This means that if playing on easy level, All players get crystal vials out of nowhere. On Medium , all players pick them up more rapidly. On hard, all players get invulnerability!
Credits: Eduprey (Eric Duprey) for finding out about "voodoo dolls" and the teleporting pods in level 2. Rkroll (Russel Kroll) for the teleporting mace spheres in level 2. Eddy Pattin for the double level maze.
Base: New level from scratch
Build time:
Editor(s) used: Heu, NWT, midi2mus
Bugs: Slight unavoidable HOM here and there, next to doors or high cliffs. Please report "Undocumented Features" to me.
Rating: (1 vote)
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Reviews:
Anonymous
Weird levels with many good gameplay ideas, but overall design is quite bad, many display bugs that make those maps look like 1337. So bad... 2/5. ~Naanx

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