Title: Sanctum
Filename: levels/heretic/p-r/peg_san.zip
Size: 89 KB
Date: 05/12/06
Author: P.E.G.
E-mail:
Description: This level is for Registered Heretic v1.2. There are four puzzles that you must solve in order to find your way out. Remember that things don't always stay the same.
Credits: Ben Morris at Zerius Development for Doom Construction Kit V 2.2. Colin Reed for the node builder and of course id for the great game. Also I need to thank T'ktri for play testing and suggesting ways of making all of my levels more fun to experience.
Base: New level from scratch
Build time: 20 hours
Editor(s) used: Doom Construction Kit V2.2
Bugs: None that I'm aware of.
Rating: (4 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Primitive architecture, kinda unbalanced level, having 2 ethereal axemen and a weredragon right in the beginning of the level, then a early Maulotaur fight. A trigger seems to lack to grant access to the exit. 1/5. ~Naanx
Anonymous
couldnt find the switch for the exit but it was a good level. Previous comment must have been playing on a different difficulty level. I did it on 3x
Anonymous
A medium-sized Heretic map, posing a moderate and nicely-balanced challenge. I found that I needed to use almost all of the ammo and items provided (including the ovums and using powered-up gauntlets) in order to kill everything and reach the exit. The map features a central area from which keyed doors lead off into a variety of other areas: a wide-open outdoors arena, a warren of dark underground caves and caverns, and a honeycomb of squares. All weapons are provided, and the entire bestiary is used.x

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