Title: |
Tomb deathmatch |
Filename: |
levels/hexen/deathmatch/s-u/tomb.zip |
Size: |
31.67 KB |
Date: |
06/08/96 |
Author: |
Byron Collins |
Description: |
Tomb Deathmatch....wow, I finally finished it! Can you guess where it's set in? A tomb and a church, and the connecting hallways and staircases. It has lots of special effects (torches lighting, phased lighting, some polyobjects), and is a great DM. The church is old and ruined, with broken stained-glass, out-of-place pews, and old chandeliers...the tomb is even older; rotting corpses, rotating walls, spiderwebs, and lots of dark phased lighting. Have fun with it! Please write me with any comments or bugs. |
Credits: |
Williston Consulting for WadAuthor, Raven software, ID software, Paul Thureen for helping me with scripts. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
WadAuthor, tried some HETH but gave up on it. |
Bugs: |
None -please let me know |
Rating: |
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Download mirrors:
/idgames protocol:
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View tomb.txt
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