I recorded this demo about two months ago, and since then I've improved my style of playing, so watching this demo sometimes makes me wince...also I was less familiar with the levels (especially The City) Still, this demo is one of my favorites to watch, and contains a few really fun scenes.
CYGNUSIV is by far the best level set I have ever played. All 14 levels run together, each map starting off where the previous one ended. The level of detail and realism is fantastic (perhaps a bit TOO realistic on Level 12 :) What really stands out is the music, matching perfectly the theme of each level, and creating a mood more evocative and engrossing than any Doom2 experience I've ever had.
One thing you should know, CygnusIV is NOT an all-out-in-your-face type of wad. If that is your thing, this demo will probably bore you. What's impressive here is the cohesive theme, the scenery, and incredible attention to detail -- sometimes I take a moment or two just to look at the sights. Monster battles tend to be small (except on Level 13!) but are well-paced, and occasionally quite challenging.
If you are watching this LMP to get hints about the levels, keep in mind that there are a few "silent switches" thrown to open secrets elsewhere. These are (the ones I remember anyway):
Level 1 **BOTH** paintings in the yellow key room Level 2 Texture in the northernmost room (behind the shotgun shells) Level 9 Bookshelf in the red key room Level 14: Texture in the extreme west room (w/ Baron of Hell)
Also, in the NE room of Level 4, the computer console must be shot to open the door to the soulsphere.
John Bye (aka Gestalt666), for creating the wad and asking me to become a Black Star Coven beta-tester. id software for the game Miller Brewing Company for inspiration|