Blockade Runner & The Death Star|
STAR WARS DOOM!!! Based on blueprints of sets built for the movie and as well as information contained in the SW RPG. These are four of many Star Wars levels I am hoping to do, and I have replaced some of these levels' textures with my own. I will be replacing MANY more of these in the next edition. Any switches found in turbolifts are endlevel switches. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like the movies as possible.|
-----> If the game runs too slowly, just run an -----> easier setting to limit the number of IMPORTANT!-----> monsters (they slow down slower machines). -----> This isn't as bad as it used to be now that -----> I'm using a newer reject compiler.
The guys at ID Lucasfilm LTD West End Games Makers of DEU, BSP, RMB, DMGRAPH, & stars.gif|
E1M1 - New level from scratch E1M2 - New level from scratch E1M3 - Modified STARWAR2.WAD E1M4 - Modified STARWAR2.WAD|
DEU 5.2 GCC; BSP12x; RMB 2.0; DMGRAPH|
DO NOT SAVEGAME IN LEVELS 2 & 4! The large number of vertices, objects, etc. overruns the savegame buffer. If you die, it's still possible to finish the level from scratch. Anyways, life in the Doom/Starwars world is supposed to be a bitch! :-)|
YELLOW KEYCARD ERROR FROM STARWAR2 IS FIXED!!! (sorry about that)
If you find any others, please let me know.