Title: |
DeuTex/DeuSF 3.6 |
Filename: |
utils/graphics_edit/deutex/deutex36.zip |
Size: |
148.41 KB |
Date: |
07/25/95 |
Author: |
Olivier Montanuy |
Description: |
Features of DeuTex:
- reverse engineer existing PWAD
- compose your own wall textures, reusing DOOM patches or
adding your own patches as bitmaps (.BMP)
- add your own floors (still quite tricky. see manual)
- add your own sprites (a bit tricky. see manual)
- replace the ressources you want in all PWAD (missions, sounds, graphics,...)
- simple WAD creation directives (text file)
- simple directory structure (for the ressources)
- work in batch mode (like a compiler).
(see manual\deutex.txt for details)
- compatible with the level editors (like DEU)
Feature of DeuSF:
recreate a complete sprite and flat PWAD from a partial
sprite or flat PWAD and the main WAD of DOOM. |
Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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View deutex36.txt
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