| Title: |
Jagged Edges 3 |
| Filename: |
levels/doom2/j-l/jagedg03.zip |
| Size: |
98 KB
|
| Date: |
04/01/99 |
| Author: |
Qingshuo Wang (piXel reX) |
| E-mail: |
pixelrex@quakecity.net |
| Description: |
Sometimes, youıll just have to ask yourself ³Am I really playing Doom?² |
| Credits: |
Id-Software for making the best 3D shooters. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
HellMaker 1.2b2, BSP 3.0, MacBSP |
| Bugs: |
None that I know of. |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nice details, but terribly linear and boring map design and highly annoying gameplay. *** -sargebaldy | x | | 0/5
It doesn't run on anything I use... zdoom, skulltag, vanilla, PrBoom, Doom95, Chocolate. What the fuck?
| x | | This is dated April 1999. It caused GZDoom 1.1.6 to lock up beyond the start screen, so I opened it in Doombuilder and saved it again; no joy. PRBoom ran it, but the textures were all out of whack and it was impossible to play. Based on looking at the map, it seems fairly detailed, but I have no idea what it's like to play. | x | | This wad runs ok and as said in the the textfile, gothicx is needed.Terrible linear? You have multiple paths so it is not. Instant action, thread carefully at the beginning, a good wad. coldfusio | x |
View jagedg03.txt
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