| Title: |
Enochian |
| Filename: |
levels/doom2/d-f/enochian.zip |
| Size: |
197 KB
|
| Date: |
04/07/99 |
| Author: |
William Green |
| E-mail: |
rfg@pipeline.com |
| Description: |
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| Credits: |
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| Base: |
New levels from scratch. |
| Build time: |
TIME! |
| Editor(s) used: |
WinDeu/Wintex/Ted/Midi2Mus. |
| Bugs: |
None. |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not the prettiest, and some bits got a tad mazey, but overall good gameplay and non-linearity. | x | | This is dated April 1999. You fight almost 250 baddies in a techbase with a slightly arctic feel. It's very non-linear, and feels as if the designer didn't know when to stop; it's fun to get lost but I ended up stumbling on the exit accidentally, without having explored about a third of the map. The detailing is vintage 1995 with a few modern features (a curved door... and that's about it). | x | | This is nothing short of fantastic, the imagination put into this makes it feel as though your in some kind of abstract deranged and cryptic world. I'll probably be disliked for saying this, but I really wish people still put this amount of imagination into their work. Thanks a ton for this - DeathevokatioN | x | | If huge, non-linear, random levels that look and play like shit are your thing, go for it. If not... don't. | x | | pretty cool | x |
View enochian.txt
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