| Title: |
The Quest |
| Filename: |
levels/doom2/p-r/quest.zip |
| Size: |
134 KB
|
| Date: |
05/04/99 |
| Author: |
Gul Dahre'el |
| E-mail: |
dahre_el@altavista.net |
| Description: |
Two weeks ago, your best friend (a Mariner, like you) had been sent to investigate a suspicious building. There were rumors... Until now, there are no news about him or about his mission. The worst is feared. So, YOU are to be sent to find him - or, at least, his body - and fulfill his mission: investigate and 'disinfect' all the place. |
| Credits: |
id Corporation, for they gave us DOOM ! The authors of the editors I've been using |
| Base: |
New level from scratch |
| Build time: |
I really can't say. Too much |
| Editor(s) used: |
ED209 (version 1.1) MIDI2MUS (version 2.04) MUSTOOL Utility |
| Bugs: |
None |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This author has seven levels in the archive, and they're an odd bunch; they are amongst the worst levels I have ever seen, with a few good ideas, but they are all unplayable. This starts off promising but nosedives quickly. It feels like a bunch of experimental ideas - there's a big chamber with lots of spectres, a long winding path (where you are chaingunned to death), a decent cathedral, and - argh - yet more dark single-file corridors. | x |
View quest.txt
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