| Title: |
Assault on Moonbase Cresta |
| Filename: |
levels/doom2/Ports/a-c/cresta.zip |
| Size: |
225 KB
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| Date: |
05/12/99 |
| Author: |
Sam Ketner |
| E-mail: |
sketner@mindspring.com |
| Description: |
A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation. |
| Credits: |
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| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Deep97, Wintex |
| Bugs: |
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| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| One of my favorites. | x | | Not one of mine. 3/14/07 | x | | This is dated March 1999. It's a tech / moonbase, and I hated it; the ammo balance is far too spartan, so that even though there are 83 monsters, you have to snipe with the plasma gun - which now fires an ugly-looking fluorescent purple turd instead of a plasma bolt. | x | | Great map - very attractive design. Regarding ammo balance: you are given a berserk early on, so you've no problems as long as you think of using it. It is a weapon, you know. | x | | This is one of these levels that are more than just about killing monsters. You explore a realistic moon base that is very believable thanks to the use of many new textures and Boom features. The atmosphere is incredible (I used hrmus.wad with idmus29 to enhance it). It's a good challenge too: you have to be very careful with your ammo and use berserk pack. Fantastic experience and a great showcase of what Boom is capable of. | x |
View cresta.txt
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