| Title: |
BERMUDA TRIANGLE for DOOM II |
| Filename: |
levels/doom2/Ports/a-c/bermuda.zip |
| Size: |
226 KB
|
| Date: |
06/30/99 |
| Author: |
Gregory Dick |
| E-mail: |
greg_br549@yahoo.com |
| Description: |
A Medium-large level based on an uncharted desert island in the Devil's Triangle. Focus is on single play action. E-mail me your thoughts! |
| Credits: |
ID Software, the good folks at ftp.cdrom.com, wad authors and doomers everywhere. |
| Base: |
New level from scratch |
| Build time: |
About 2 and a half months of swearing...off and on. |
| Editor(s) used: |
Various map editing utilities Wintex 4.3 (Olivier Montanuy) Rmb 2.1 (Jens Hykkelbjerg) Adobe Photoshop 4.1 |
| Bugs: |
!SAVEGAME BUFFER OVERRUN! You can play this level with the regular Doom2 v1.9 but you will not be able to save your game. Since saving is the most powerful weapon in any game...It would be wise to use an advanced Doom engine. I recommend Boom (specifically PRBoom for high res). You can download the Boom engine at this address: http://teamtnt.com Also, sky texture may not align correctly on Doom engines that allow the player to look up and down. Everything else seems fine. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a hard and not good map. 3/5/07 | x |
View bermuda.txt
|