| Title: |
Bereft |
| Filename: |
levels/doom2/j-l/jb-berft.zip |
| Size: |
90 KB
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| Date: |
07/05/99 |
| Author: |
Joe "Recidivus" Becht |
| E-mail: |
sherryb@mwci.net |
| Description: |
This is not a Doom "map"... in fact, it would be better described as an adventure; a test of endurance taking you through a foggy wasteland of ancient ruins and forests. Think smart. Think quick. But don't think you're going to make it out alive. |
| Credits: |
James "Quasar" Haley deserves due credit for the excellently-crafted fogmap used in this level. |
| Base: |
New level from scratch. |
| Build time: |
A few buckle-down weeks of hard work. |
| Editor(s) used: |
WadED and WinTex. |
| Bugs: |
None at this time. |
| Rating: |
     (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| awesome. short, but rules. | x | | good job, make more 4/5 | x | | Meh.
Its... okay; nothing special though. It had some good IDEAS, but the creator needs to start putting detail in. | x | | Its pretty cool. like said above. its short. But its good none the less. Detail ISN'T everything. | x | | Yeah it's too short, and about as linear as you get, but it's a decent little time waster. | x | | Mediocre. It's not BAD, but the fog effect is the only thing to make it stand out from any other half-ass wad out there. | x | | Its very ok.
But just ok. | x |
View jb-berft.txt
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