| Title: |
COAL MINE for DOOM II |
| Filename: |
levels/doom2/a-c/coal.zip |
| Size: |
136 KB
|
| Date: |
10/02/99 |
| Author: |
Gregory Dick |
| E-mail: |
greg_br549@yahoo.com |
| Description: |
A Medium sized level based in a deep coal mine. Focus is on single play action. E-mail me your thoughts! |
| Credits: |
ID Software, the good folks at ftp.cdrom.com, Budweiser brewing company, and of course wad authors and doomers everywhere. |
| Base: |
New level from scratch |
| Build time: |
About 2 months of swearing...off and on. |
| Editor(s) used: |
Various map editing utilities Wintex 4.3 (Olivier Montanuy) Rmb 2.1 (Jens Hykkelbjerg) |
| Bugs: |
You tell me. |
| Rating: |
    (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is as uninteresting as you'd expect from the readme, made worse by an irritating set of new sounds that are too loud and go on too long. The level is a decent challenge, with almost 400 monsters, but for the most part it's a cramped, fiddly mine with a stingy amount of ammo, which means you'll be pistol-sniping chaingunners etc. The baddies come in clumps and there's nothing lively about the layout. | x | | I would rate the empty level very high but because of monster placement, lack of ammo, lack of health and armor I have to rate this as bad. In it's current state it's not fun to play. | x |
View coal.txt
|