| Title: |
Enter Night |
| Filename: |
levels/doom2/d-f/entrnite.zip |
| Size: |
264 KB
|
| Date: |
10/03/99 |
| Author: |
Robert Berkowitz |
| E-mail: |
docbob@slip.net |
| Description: |
A four-level Doom2 PWAD. |
| Credits: |
|
| Base: |
New levels from scratch |
| Build time: |
About a hundred hours |
| Editor(s) used: |
All the good editors for the MacIntosh: |
| Bugs: |
|
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The first level is somewhat nice, that's the only reason it get 3 stars. | x | | There were some ok levels. The first one was kinda nice. | x | | Four maps dated October 1999. Map01 is also id=10418. It's a good-looking but simplistic copy-and-paste Egyptian-themed art gallery. Map02 is id=10420. It's an indefinable slime-base that gets off to a fiddly, puzzly start. It suffers from a lengthy mazey cave section, and it's too dark. I've already played and reviewed Map03, which is a decent but boring canyon / castle, at id=10419. Ditto Map04 (id=10417), which is a simple arena. | x | | The first level is ok, but the rest is kinda crappy. The bridge from MAP03 is cool but that's enough to save this crappy mapset. | x | | Deserves more credit then it gets. These maps are actually pretty nice. The puzzles aren't really too difficult, and there is a good amount of action. | x |
View entrnite.txt
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