| Title: |
Military Research Complex |
| Filename: |
levels/doom2/Ports/a-c/complex.zip |
| Size: |
585 KB
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| Date: |
12/05/99 |
| Author: |
Gurkha Boy |
| E-mail: |
gurkha_boy@yahoo.com |
| Description: |
Refer to Mission Brief, below.
The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?) |
| Credits: |
Ian W., the maker of an excellent TC called Herian2. Get it!
The obligatory reference to id Software. |
| Base: |
New level from scratch (although I swiped some stuff from my earlier levels |
| Build time: |
About 2 months (3-4 hours a day). |
| Editor(s) used: |
WadAuthor v1.30, an excellent utility. |
| Bugs: |
One visual bug in the Waste Processing compound. It does not affect gameplay, even though it looks awful. If anyone can tell me how to fix it I will be very grateful. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is the largest map on Earth :) | x | | Great level, although it was annoying how for most of the time I didn't know what I was supposed to be doing, and I had no idea what the switches I was pressing were doing. | x | | Way to much running around not knowing what the hell your doing. By the way, this is not the largest map on Earth. 3/14/07 | x | | This is from December 1999; it's a large, empty town-style level (Map14 for some reason). You're allowed to jump. The layout is spartan and undetailed, and feels very barren; it takes ages before you get into the main building, during which time you kill small pockets of monsters every few minutes or so. The level is switch-hunty and makes you do a lot of running back and forth; when it gets going it's not bad, but it doesn't often get going. | x |
View complex.txt
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