| Title: |
Neighbour 1.0 |
| Filename: |
levels/doom2/m-o/neighbor.zip |
| Size: |
59 KB
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| Date: |
12/27/99 |
| Author: |
Bob Pittman |
| E-mail: |
ropittma@calvin.stemnet.nf.ca |
| Description: |
A spaceship lands in my neighbourhood and releases the Hordes of Hell. You start in my home and have to clean up the neighbourhood. Then just destroy the spaceship and it's a done deal! |
| Credits: |
id for making DOOM, DOOMII, and now Quake I utilized DCK and WinTex. Thanks to the authors |
| Base: |
A wad I created myself. |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| if im ever out of toylit paper i can use this WAD to wipe my self with! | x | | On an objective level this map is terrible; it's a city-style map, but the design is crude and blocky and amateurish, especially for something designed as late in the day as 1999. However I enjoyed playing it, because there's lots of action, hundreds of baddies and lots of infighting. It doesn't amount to more than a series of square rooms that pour out monsters, but I liked it. There's one baffling bit with a load of demons where you have to press an unmarked wall to make a door open. | x | | First comment was 0_o. But anyway okay neighborhood map. It still couldn't been better though. Not saying I could do better. For now. My only question is- where in the neighborhood is the spaceship? I know you go in it but really. WHERE?!?!?!?! | x | | pretty fun. be sure to look for the SSG and plasma secrets within the home, it will make things much easier. | x |
View neighbor.txt
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