The Fiery Crater v1.0|
J.C. "SailorScout" Bengtson|
After you entered the core of the volcano in Fiery Descent, you found yourself in the middle of a smoldering crater on the other side. This map picks up where that one left off, as you journey deeper into it, discovering an ancient fortress built into the side of the lava mountain.|
I was heavily inspired by the designs of Gothic DM when I built the fortress areas of the map.. and because of that came very close to Heretic's limit on lines displayed. I also brushed up against the savegame buffer limit (as I did with Water City), and so that's why the area around the blue key seems small. If I made the map larger like I was planning on doing, then you wouldn't be able to save. Not worth it..
This level has been designed to be extremely difficult, so only Heretic masters need apply. There is just enough ammo to get through things, but don't count on not ever having to fall back on weaker weapons. Also, use those Time Bombs! I didn't put a dozen of them in the map for nothing!
Mark Klem, for granting permission for me to use his 'Organic Gods' tune in this map. You can check out his stuff at:|
A UAC facility on Phobos. Oh, I mean, all new level from scratch!|
Somewhere in the area of 2 weeks.|
DETH v4.42 BSP 3.0 NWT v1.3 RMB v2.1|
If there were any bugs that I knew of and I still released this, I would go to hell.|
|A more than worthy sequel to "Fiery Descent." It's bigger and tougher, although the ammo isn't quite as tight as the author states--I had 150+ hellstaff charges at the end (playing on "smite-meister"). Anyway, the terrain is varied but does an excellent job of sticking to the theme, and the same can be said of the fights. Like its predecessor, it's still generally cramped, but there is in general more room to run than before. --TDotW||x|
|Excellent work ! I wonder how that map would be big and detailed without vanilla Heretic limitations, heh. 5/5 of course. ~Naan||x|
|Great map!! Just a pity about pseudo metal wannabe sound track.||x|