The aqueous rise and fall.|
Ohh happy days, when you destroyed the gate- keeper and saved Earth once again. Another hellish monster saw its maker. You were once again the hero and received another bundle of medals. But. Some distant and very secret UAC areas had also been hit by the terrible army of monsters. Especially the processing area of the special water made to keep the gates cool and operative. This area has been taken over by the freaks from hellcity and needs to be cleared. Some squadrons sent in to retrieve the base has already been wasted and now UAC needs there best man: You. You will be teleported into one of four secret small elevators all disguised as a high metal and brik processing machine (according to earlier mission reports, the monsters has not yet figured out that it has no real function, which will be our advantage) situated high in the middle of the complex. You will some places encounter friends hanged, killed or integrated as a part of their flamestick hell alters, but let it not distract your sences. Good luck and may God have mercy on your soul.|
Those smart minds at ID for Doom and its many successors. The genious designers of The Plutonia Exp. Matt Tagliaferri for a userfriendly yet strange level editor. Wes Burd for letting me use his homepage to show my wads to the "world"|
New level from scratch|
Ahh,....about 40 hours|
|Anonymous||This is a nice small gothic-style map which needs plutonia.wad for its graphic resources.
It's playing in an oldschoolish castle-like building with not overly hard enemies. The challenge isn't too high even though you've only got the chaingun and the supershotgun.
It's good for a short intermezzo. 3.5/5 -Milian||x|
|Anonymous||It isn't a bad map, but it's not up to par with the author's later efforts. Recently (on July 24, 2007), a highly revamped and much better version of this map called "Rising Blood" was released, which is far more interesting and modern with much improved architecture. Given this map's release in January 1999, "Rising Blood" (go to id=15059) really shows how far doom maps, and the author himself, have come in eight-and-a-half years. 3/5 for this version, 5/5 for the mentioned new version.||x|