A Time to Face Your Fears|
Many strange things has occurred on the USS Voyager, but never has it met a greater threat than now. Life is ordinary on the ship and everybody are doing their normal duties. Chakotay is meditating and Paris and Torres are having a quarrel about some silly game on the holodeck. They receive an emergency call on the secret channel. Janeway "On sreen" and the entire bridge freezes in horror.They are met with a disgusting sight; a beast, a monster nothing like they have ever seen before. "You have five minuts to abandon the ship. Should any remain, are they never to see the stars again through their own vulgar eyes. The ship is mine." Voyager chooses to fight, but are slaughtered within minuts. Many escapes, including our well known officers, but the loss is beyond imagination. Alone in a corridor you hear distant roars and screams of pain. You are the only one left. Not an officer and certainly not a gentleman. You know that the ship will pass a Vulcan outpost on a class M planet within transporter range. Fight your way through a futuristic version of hell and get to the transporter room to call for help. |
P.S. In emergency situations are two control keys to the transporter-room spread out on the ship. Find them and you will get to the Vulcan outpost.
Those weird brains at ID for Doom and its many successors. Matt Tagliaferri for a userfriendly yet strange level editor. John W. Anderson aka Dr. Sleep for creating a sky texture just suitable for this wad. (I hope he wont get mad with me for snatching it out of a wad of his). Wes Burd for being so damn helpful|
New level from scratch|
|a very nice looking spaship with grate detail and fun battles the dezine is superb and the gameplay is grate this is a fun level it cood use just a litle bit more stimp packs but all in all it is a good time 4/5 -simon cowel ||x|
|not bad..but too easy||x|
|this wad sucks becouse u need to place out some more ammo !!
|Not an ugly map, but also not a very interesting one. The gameplay is unambiguously awful, however. ** -sargebaldy||x|
|There were lots of Star Trek-themed spaceship maps in the early days of Doom, and consequently this level feels very old-fashioned. There are lots of right-angled corridors and square rooms - an inherent flaw with spaceship maps - and all the little design details are years out of date. Each room has a clump of monsters, but the only challenge comes if you don't get the plasma secret, in which case there's no much ammo.||x|